Art Production Service

Production-ready 3D & 2D art assets tailored for your engine.

Elevate your game’s visual identity with high-fidelity character models, modular environments, custom texturing, and game-ready animations built for Unreal Engine and Unity.

Engine-Ready Technical Asset Pipeline

Creating high-end game art requires a careful balance between visual aesthetic and strict rendering budget bounds. Our art team delivers fully optimized, engine-tested assets engineered for high FPS stability.

Nanite & Lumen Readiness: High-poly sculpts engineered for UE5 geometry pipelines and real-time raytraced lighting setups.
Clean Retopology & UVs: Minimal seam placement, optimal triangle counts, and packed PBR texture sets (Albedo, Normal, Roughness, Metallic, AO).
Production Skeleton Rigs: Animation-ready character skeletons, facial blendshapes, cloth physics bounds, and IK/FK controls.
Modular Kit Architecture: Seamless level-building environment blocks, prop packs, and foliage LOD chains for fast world composition.

Character & Creature Art

Stylized and photorealistic character modeling, clean mesh topology optimized for real-time rendering, custom turnaround sheets, and skeletal rigging.

Environment & Prop Art

Modular environment kits, detailed hard-surface prop modeling, level blockouts, and game-ready asset optimization for seamless performance.

PBR Texturing & Shaders

High-resolution PBR texture suites (Diffuse, Normal, Roughness, Metallic), custom shader graphs, and advanced material instances.

2D Concept & UI/UX Design

High-concept key art, environment thumbnailing, character design exploration, and intuitive game HUDs, menus, and UI components.

Budget Estimation

3D & 2D Art Production Pricing Scope

Investment estimates adapt according to target polycount budgets, texture resolutions (2K/4K/8K), character rigging complexity, and animation requirements.

Art Scope Package Key Deliverables Estimated Timeline Budget Range
Prop & Hard-Surface Pack 10–15 Engine-Ready Modular Props, PBR Texture Sets 2 – 4 Weeks $5,000 – $12,000
Hero Character / Creature Sculpt High/Low Poly Mesh, Retopo, 4K Textures, Rigging 3 – 5 Weeks $6,500 – $14,000
Modular Environment Kit Full Level Kit, Shader Materials, Foliage LODs, Lighting Setup 6 – 10 Weeks $18,000 – $42,000
Dedicated Senior 3D Artist Full-time 3D sculptor / tech artist embedded in core team Monthly Retainer $5,500 – $9,500 / mo

Our Pipeline

STEP 01
Concept & Sketch
Visual ideation, turnaround sheets, and art direction approval.
STEP 02
High & Low Poly
Detailed 3D sculpts baked onto clean, optimized low-poly topology.
STEP 03
Texturing & Rigging
Substance Painter PBR maps, shader setups, and animation-ready rigs.
STEP 04
Engine Import
Direct delivery into Unreal Engine / Unity with lighting and colliders ready.